Fifa 13 the most addictive game for PC and android phones is now also available for symbian devices and Nokia mobile phones. Lets have a little intro of Fifa 13 game.
FIFA 13 (also known as FIFA Soccer 13 in North America) is the most recent edition of Electronic Arts' association football FIFA video game series. It was developed by EA Canada. A demo of the game was released on 11 September 2012; the demo teams include: Borussia Dortmund, Manchester City, Juventus, A.C. Milan and Arsenal.The demo was downloaded a record 1.99 million times within three days.The game was released on September 2012 in most regions, and in Japan in October. The Wii U version was released alongside the console on its launch day in all regions.
Lionel Messi was the first person to appear individually on a FIFA game cover in North America for 10 years. It is also the first game to not include Wayne Rooney on the cover of the UK version since FIFA 06. The UK version of FIFA 13 instead includes Lionel Messi, Alex Oxlade-Chamberlain and Joe Hart and with St James' Park, the home of Newcastle United, in the background.
FIFA 13 included new features to the FIFA franchise such as the First Touch Control. New celebrations were also added as a new feature.
From the moment you first set foot in one of FIFA Soccer 13's beautifully detailed stadiums, it's clear that EA's latest football outing isn't the revelation that its predecessor was. Sure, it's still feature-packed and entertaining, but where FIFA Soccer 12 revolutionised and updated the classic FIFA formula in some wonderfully inventive ways, FIFA 13 merely maintains it. Its long list of improvements--enhanced physics, AI, player physicality, a better defending system, a tweaked Ultimate Team mode, and a new Skill Games mode--are welcome and well-implemented changes. But on the pitch, it's hard to tell that you're playing a dramatically different or better game than FIFA 12.
Indeed, some of FIFA 13's new marquee features are mere tweaks of those introduced in FIFA 12, one of which is the infamous player impact engine. It has been overhauled in an attempt to reduce those odd, fumbling, and sometimes-hilarious collisions that players made as they bounced over each other on the pitch like rag dolls. But while there's certainly a noticeable improvement in the physics system, with far less slipups, it's not infallible; there's still the odd glitch here and there as players do inhuman backflips over others and flop along the pitch like weird anthropomorphic fish.
Better are the changes to the dribbling system, which have been inspired by the work done on FIFA Street. Now you can swirl the ball around a player's feet using the analogue stick, teasing defenders with cheeky dummies, stops, and skilful flicks. Pulling off such manoeuvres is so very satisfying, and this system works great with another tweak that means players no longer have to face the direction in which you want them to dribble. This makes play look and feel much more natural, letting you actively shield the ball or ensure that you're always facing the goal when zipping around defenders for the perfect strike.
Getting a first touch on the ball also has an added air of realism, thanks to a new system that attempts to stop the uncannily skilful control that players had when receiving a ball. Now factors such as the height of the pass, its speed, and the statistics of the players themselves are taken into account when players receive the ball. Without the guarantee of player control, you're forced to rethink passes and strategies in order to keep possession. A fast long ball into free space might seem like the best option, but when there's a strong chance the ball could pop up, be a miss-hit, or simply run away from a player, it's suddenly far less attractive.
The on-pitch action is some of the smoothest and most enjoyable the FIFA series has created; the AI makes better, more intelligent runs, and the tactical defending system now takes into account player size, meaning larger players can strong-arm the ball from weaker ones, or fight off defenders better. It all makes containing, jockeying, and whipping a leg out for a tackle feel much more fluid than before. Silky manoeuvres and swift runs down the pitch are much more realistic, while goals look spectacular, thanks to some great visuals and highly stylised replays that replicate the magic of watching a match on TV.
FIFA 13's smoothness comes at a price, though: it's difficult to shake the feeling that you're not always directly in control of the action. Players race across the pitch like a finely tuned machine, creating spectacular-looking goals that sail into the back of the net with ease--too much ease. It's still all too easy to make quick runs down the centre of the pitch past reams of defenders, or score from a devastating volley off a set piece. Yes, this smoothness results in some great-looking plays. But it stands in stark contrast to the gameplay in this year's much improved Pro Evolution Soccer 2013, which makes you work harder to put one in the back of the net, and satisfyingly so.
Source:
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